Finding Exercise Equilibrium: How to Support the Game Balance at the Very Beginning? (Abstract Only)

Jan Vykopal, Jakub Cegan
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Abstract

Cyber defence exercises (CDX) represent a popular form of hands-on security training. Learners are usually divided into several teams that have to defend or attack virtual IT infrastructure (red vs. blue teams). CDXs are prepared for learners whose level of skills, knowledge, and background may be unknown or very diverse. This is evident in the case of high-profile international CDXs with hundreds of participants coming from government agencies, military, academia, and the private sector. In this poster, we present techniques for distributing learners into teams with respect to their level of proficiency and the prerequisite skills required by the exercise. Our aim is to reach a balance between proficiency and the exercise to make the exercise beneficial for the learners and an effective investment for sponsors. The poster describes three methods and compares their advantages and disadvantages. First, we present self-assessment questionnaires, which we have already used in four runs of a national CDX for 80 participants. We outline our findings from an analysis of the learners' self-assessment before and after the exercise, and the score they achieved during the exercise. Second, we introduce a promising method for testing the prerequisites of the exercise. This is still a work in progress but we believe that this method enables the better assessment of learners' skills with respect to the exercise content, and supports the game balance better. Finally, we compare both methods to a naïve one that shuffles participants into teams randomly.
寻找运动平衡:如何在一开始就支持游戏平衡?(抽象)
网络防御演习(CDX)代表了一种流行的实践安全培训形式。学习者通常被分成几个团队,这些团队必须保护或攻击虚拟IT基础设施(红队vs蓝队)。cdx是为那些技能、知识和背景水平可能未知或非常多样化的学习者准备的。这一点在备受瞩目的国际cdx中表现得很明显,有数百名来自政府机构、军方、学术界和私营部门的参与者。在这张海报中,我们介绍了根据学习者的熟练程度和练习所需的先决技能将他们分成小组的技术。我们的目标是在熟练程度和练习之间取得平衡,使练习对学习者有益,对赞助商有效投资。海报描述了三种方法,并比较了它们的优缺点。首先,我们提出了自我评估问卷,我们已经在80名参与者的全国CDX的四次运行中使用了这些问卷。我们通过分析学习者在练习前后的自我评估以及他们在练习中获得的分数来概述我们的发现。其次,我们介绍了一种很有前途的方法来测试练习的先决条件。这项工作仍在进行中,但我们相信这种方法可以更好地评估学习者在练习内容方面的技能,并更好地支持游戏平衡。最后,我们将这两种方法与naïve进行比较,该方法将参与者随机分组。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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