Igor Pereira de Almeida, J. Lima, Luciana Camargo de Oliveira Melo, Edlaine Rodrigues Nunes, Willian Renan Rodrigues Gonçalves, Danilo Magalhães Nunes
{"title":"Jogo Digital Educacional como Ferramenta de Auxílio na Conscientização e Prevenção às Drogas","authors":"Igor Pereira de Almeida, J. Lima, Luciana Camargo de Oliveira Melo, Edlaine Rodrigues Nunes, Willian Renan Rodrigues Gonçalves, Danilo Magalhães Nunes","doi":"10.5753/desafie.2019.12180","DOIUrl":null,"url":null,"abstract":"Given the current interests of a generation of connected youth and teens, Generation Z has a great ally in drug prevention as educational digital games, since one of the main interests of this generation is games. It is feasible that the implementation of technological and educational solutions in the process of preventing the use of licit and / or illicit drugs, have as main objective to demonstrate the educational digital game Exterminating Drugs which portrays such daily situation.","PeriodicalId":168234,"journal":{"name":"Anais do Workshop de Desafios da Computação aplicada à Educação (DesafIE! 2019)","volume":"69 11 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-11-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Anais do Workshop de Desafios da Computação aplicada à Educação (DesafIE! 2019)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.5753/desafie.2019.12180","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
Given the current interests of a generation of connected youth and teens, Generation Z has a great ally in drug prevention as educational digital games, since one of the main interests of this generation is games. It is feasible that the implementation of technological and educational solutions in the process of preventing the use of licit and / or illicit drugs, have as main objective to demonstrate the educational digital game Exterminating Drugs which portrays such daily situation.