Jogo Digital Educacional como Ferramenta de Auxílio na Conscientização e Prevenção às Drogas

Igor Pereira de Almeida, J. Lima, Luciana Camargo de Oliveira Melo, Edlaine Rodrigues Nunes, Willian Renan Rodrigues Gonçalves, Danilo Magalhães Nunes
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引用次数: 1

Abstract

Given the current interests of a generation of connected youth and teens, Generation Z has a great ally in drug prevention as educational digital games, since one of the main interests of this generation is games. It is feasible that the implementation of technological and educational solutions in the process of preventing the use of licit and / or illicit drugs, have as main objective to demonstrate the educational digital game Exterminating Drugs which portrays such daily situation.
教育数字游戏作为提高毒品意识和预防的工具
考虑到这一代年轻人的当前兴趣,Z世代在毒品预防方面有一个很好的盟友,那就是教育数字游戏,因为这一代的主要兴趣之一就是游戏。在防止使用合法和/或非法药物的过程中实施技术和教育解决方案是可行的,其主要目标是展示描绘这种日常情况的教育数字游戏“消灭毒品”。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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