Implementing Mediators with Asynchronous Cheap Talk

Ittai Abraham, D. Dolev, I. Geffner, Joseph Y. Halpern
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引用次数: 10

Abstract

A mediator can help non-cooperative agents obtain an equilibrium that may otherwise not be possible. We study the ability of players to obtain the same equilibrium without a mediator, using only cheap talk, that is, nonbinding pre-play communication. Previous work has considered this problem in a synchronous setting. Here we consider the effect of asynchrony on the problem, and provide upper bounds for implementing mediators. Considering asynchronous environments introduces new subtleties, including exactly what solution concept is most appropriate and determining what move is played if the cheap talk goes on forever. Different results are obtained depending on whether the move after such "infinite play'' is under the control of the players or part of the description of the game.
用异步廉价对话实现中介器
调解人可以帮助不合作的主体获得平衡,否则这是不可能的。我们研究玩家在没有中介的情况下获得相同平衡的能力,只使用廉价的谈话,即非约束性的游戏前交流。以前的工作已经在同步设置中考虑了这个问题。在这里,我们考虑了异步对问题的影响,并提供了实现中介的上限。考虑异步环境引入了新的微妙之处,包括什么解决方案概念是最合适的,如果廉价的谈话一直持续下去,决定采取什么行动。根据这种“无限玩法”之后的移动是在玩家的控制下还是在游戏描述的一部分下,获得不同的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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