Ittai Abraham, D. Dolev, I. Geffner, Joseph Y. Halpern
{"title":"Implementing Mediators with Asynchronous Cheap Talk","authors":"Ittai Abraham, D. Dolev, I. Geffner, Joseph Y. Halpern","doi":"10.1145/3293611.3331623","DOIUrl":null,"url":null,"abstract":"A mediator can help non-cooperative agents obtain an equilibrium that may otherwise not be possible. We study the ability of players to obtain the same equilibrium without a mediator, using only cheap talk, that is, nonbinding pre-play communication. Previous work has considered this problem in a synchronous setting. Here we consider the effect of asynchrony on the problem, and provide upper bounds for implementing mediators. Considering asynchronous environments introduces new subtleties, including exactly what solution concept is most appropriate and determining what move is played if the cheap talk goes on forever. Different results are obtained depending on whether the move after such \"infinite play'' is under the control of the players or part of the description of the game.","PeriodicalId":153766,"journal":{"name":"Proceedings of the 2019 ACM Symposium on Principles of Distributed Computing","volume":"20 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-06-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"10","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2019 ACM Symposium on Principles of Distributed Computing","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3293611.3331623","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 10
Abstract
A mediator can help non-cooperative agents obtain an equilibrium that may otherwise not be possible. We study the ability of players to obtain the same equilibrium without a mediator, using only cheap talk, that is, nonbinding pre-play communication. Previous work has considered this problem in a synchronous setting. Here we consider the effect of asynchrony on the problem, and provide upper bounds for implementing mediators. Considering asynchronous environments introduces new subtleties, including exactly what solution concept is most appropriate and determining what move is played if the cheap talk goes on forever. Different results are obtained depending on whether the move after such "infinite play'' is under the control of the players or part of the description of the game.