High quality rendering of attributed volume data

U. Tiede, T. Schiemann, K. Höhne
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引用次数: 165

Abstract

For high quality rendering of objects segmented from tomographic volume data the precise location of the boundaries of adjacent objects in subvoxel resolution is required. We describe a new method that determines the membership of a given sample point to an object by reclassifying the sample point using interpolation of the original intensity values and searching for the best fitting object in the neighbourhood. Using a ray-casting approach we then compute the surface location between successive sample points along the viewing-ray by interpolation or bisection. The accurate calculation of the object boundary enables a much more precise computation of the gray-level-gradient yielding the surface normal. Our new approach significantly improves the quality of reconstructed and shaded surfaces and reduces aliasing artifacts for animations and magnified views. We illustrate the results on different cases including the Visible-Human-Data, where we achieve nearly photo-realistic images.
属性体数据的高质量渲染
为了高质量地绘制从层析体数据中分割出来的物体,需要在亚体素分辨率下精确定位相邻物体的边界。我们描述了一种新的方法,该方法通过使用原始强度值的插值对样本点进行重新分类并在邻域中搜索最佳拟合对象来确定给定样本点与目标的隶属关系。然后使用光线投射方法,通过插值或平分沿观察光线计算连续采样点之间的表面位置。物体边界的精确计算可以更精确地计算产生表面法线的灰度梯度。我们的新方法显著提高了重建和阴影表面的质量,并减少了动画和放大视图的混叠。我们在不同的情况下说明了结果,包括可见的人类数据,在那里我们获得了接近照片的图像。
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