Data structures and algorithms in pen-based computing environments

V. Adamchik
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引用次数: 10

Abstract

Data structure visualization (or animation) has been studied for more than twenty years, though existing systems have not gained wide acceptance in the classroom by students and their instructors. The main reason is that animation preparation is too time consuming. A more technical reason is that when a particular data structure is encoded into an animation, it does not have the flexibility often needed in a classroom setting. There is also a pedagogical reason: a number of prior studies have found that using algorithm visualization in a classroom had no significant effect on student's performance. We believe that the Tablet PC, empowered by digital ink, will challenge the current boundaries imposed upon algorithm animation. One of the potential advantages of this new technology is that it allows the expression and exchange of ideas in an interactive environment using sketch based interfaces. In this paper we discuss teaching and learning Tablet PC based environment in which students using a stylus would draw a particular instance of a data structure and then invoke an algorithm to animate over this data structure. A completely natural way of drawing using a digital pen will generate a data structure model, which (once it is checked for correctness) will serve as a basis for execution of various computational algorithms.
笔式计算环境中的数据结构和算法
数据结构可视化(或动画)的研究已经有二十多年了,尽管现有的系统还没有在课堂上被学生和他们的老师广泛接受。主要原因是动画的准备太耗时。更技术性的原因是,当将特定的数据结构编码到动画中时,它不具备课堂环境中通常需要的灵活性。还有一个教学上的原因:之前的一些研究发现,在课堂上使用算法可视化对学生的表现没有显著影响。我们相信,平板电脑,由数字墨水授权,将挑战目前强加给算法动画的界限。这项新技术的潜在优势之一是,它允许使用基于草图的界面在交互式环境中表达和交换思想。在本文中,我们讨论了基于平板电脑的教学环境,学生使用手写笔绘制数据结构的特定实例,然后调用算法在该数据结构上进行动画。使用数字笔的完全自然的绘图方式将生成一个数据结构模型,该模型(一旦检查其正确性)将作为执行各种计算算法的基础。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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