An Improved Block-Based Constrained Texture Mapping in 3D Garment Visualization

Linqing Wang, Ruomei Wang
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引用次数: 1

Abstract

In this paper the less seam texture mapping algorithm based on sub-blocks of constrained texture mapping algorithm is introduced, our model is divided into several blocks by some critical points, and the triangles in the two blocks are divided into two or more triangles, so that each triangle belongs to a unique block. Finally, the proposed algorithm to map a texture to the 3D virtual garment surface. The algorithm reduced texture seams, because some triangles belong to different blocks and can't be determined their texture, garment simulation more realistic block texture mapping.
一种改进的基于块的约束纹理映射在服装三维可视化中的应用
本文介绍了约束纹理映射算法中基于子块的少缝纹理映射算法,该算法通过一些关键点将模型划分为若干块,并将两个块中的三角形划分为两个或多个三角形,使每个三角形属于一个唯一的块。最后,提出了将纹理映射到三维虚拟服装表面的算法。该算法减少了纹理接缝,由于一些三角形属于不同的块而无法确定其纹理,使服装模拟更加逼真的块纹理映射。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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