Photogrammetric Texture Mapping onto Planar Polygons

Frederick M. Weinhaus , Robert N. Devich
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引用次数: 20

Abstract

This paper presents a mathematical description of texture mapping onto planar polygons from a photogrammetry viewpoint. In principle, this approach can accommodate textures acquired from a variety of camera systems including panoramic, strip, pushbroom, multispectral scanners and synthetic aperture radar, as well as the common frame (snap-shot) camera. The main focus of this paper, however, is the frame camera. When this type of camera photographs an object obliquely, the transformation between polygon and texture is characterized by a perspective projection rather than an affine transformation. In particular, we derive the rational linear texture mapping transformation equation and show how to compute its coefficients in two ways using known values for the relevant camera parameters. We also show that the denominator term in this transformation is not equivalent to perspective depth as it is when the textures are face-on to the polygon surface. Although the specific case of perspective texture projection onto planar polygons has been discussed before using techniques based upon homogeneous coordinates, we believe that this paper will be interesting and beneficial due to the intuitive basis of the photogrammetry concepts.

摄影测量纹理映射到平面多边形
本文从摄影测量的角度提出了平面多边形纹理映射的数学描述。原则上,这种方法可以适应从各种相机系统获取的纹理,包括全景,条形,推扫帚,多光谱扫描仪和合成孔径雷达,以及普通帧(快照)相机。然而,本文的主要焦点是框架相机。当这种类型的相机拍摄一个对象倾斜,多边形和纹理之间的转换是一个透视投影的特点,而不是仿射变换。特别是,我们推导了合理的线性纹理映射变换方程,并展示了如何使用已知的相关相机参数值以两种方式计算其系数。我们还表明,在这个转换中的分母项并不等同于透视深度,因为当纹理面朝多边形表面时是这样的。虽然在使用基于齐次坐标的技术之前已经讨论过透视纹理投影到平面多边形上的具体情况,但我们相信,由于摄影测量概念的直观基础,本文将是有趣和有益的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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