Programming Crash Course for Composers

Noah Kellman
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Abstract

This chapter serves as a concise, understandable introduction to programming concepts, with a focus on principles useful specifically to someone planning to integrate music or sound into a game. When learning game audio as a field, it is far too easy to skip over basic programming principles that should be part of any game music composer’s foundation. Intricate details of programing basics are not the focus of this chapter, but rather general concepts that are essential for understanding how a programmer thinks and being able to read code in a scripting language such as C#. These general concepts are then applied through audio-specific demonstrations using C#.
编程速成班作曲家
这一章是对编程概念的简明易懂的介绍,重点是对那些计划将音乐或声音整合到游戏中的人有用的原则。当我们将游戏音频作为一个领域进行学习时,我们很容易忽略作为任何游戏音乐编曲基础的基本编程原则。编程基础的复杂细节不是本章的重点,而是理解程序员如何思考和能够阅读脚本语言(如c#)代码所必需的一般概念。然后通过使用c#的音频演示应用这些一般概念。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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