Different machine learning methods for tic-tac-toe prediction

Supeng Wu
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Abstract

As a chess game, tic-tac-toe has a long history, and many chess players have a deep understanding of this chess game. With the advancement of science and technology, people can analyze daily affairs through the ability of computer deep learning. This paper hopes to use some machine learning models to analyze the tic-tac-toe chess game, so that the analysis results can improve the game players’ ability to play. This paper uses several different models for data analysis of the tic-tac-toe endings data-set, however, the purpose of doing this kind of research is to build an AI that allows players to play tic-tac-toe games and let game players gain richer game experience. For data analysis, this paper selects three analysis models that are more suitable for the outcome of tic-tac-toe game, which are Random Forest, Decision Tree, and SVM. After data analysis, this paper obtained the following results. The model accuracy of decision tree is 98.57%, random forest model accuracy is 95.61% and the SVM model accuracy is 98.33%
不同的机器学习方法来预测井字棋
作为一种棋类游戏,井字游戏有着悠久的历史,许多棋手对这种棋类游戏有着深刻的理解。随着科学技术的进步,人们可以通过计算机深度学习的能力来分析日常事务。本文希望利用一些机器学习模型来分析井字棋局,使分析结果能够提高棋手的下棋能力。本文使用了几种不同的模型对井字游戏结局数据集进行数据分析,然而,做这种研究的目的是构建一个允许玩家玩井字游戏的AI,让玩家获得更丰富的游戏体验。对于数据分析,本文选择了三种更适合井字游戏结果的分析模型,即随机森林、决策树和支持向量机。经过数据分析,本文得到以下结果:决策树模型准确率为98.57%,随机森林模型准确率为95.61%,支持向量机模型准确率为98.33%
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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