Line-art rendering of 3D-models

Christian Rössl, L. Kobbelt
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引用次数: 58

Abstract

We present an interactive system for computer aided generation of line art drawings to illustrate 3D models that are given as triangulated surfaces. In a preprocessing step, an enhanced 2D view of the scene is computed by sampling for every pixel the shading, the normal vectors and the principal directions obtained from discrete curvature analysis. Then streamlines are traced in the 2D direction fields and are used to define line strokes. In order to reduce noise artifacts, the user may interactively select sparse reference lines and the system will automatically fill in additional strokes. By exploiting the special structure of the streamlines, an intuitive and simple tone mapping algorithm can be derived to generate the final rendering.
3d模型的线条艺术渲染
我们提出了一个交互式系统,用于计算机辅助生成线条艺术图纸,以说明作为三角曲面给出的3D模型。在预处理步骤中,通过对每个像素采样从离散曲率分析中获得的阴影,法向量和主方向来计算增强的场景二维视图。然后在二维方向场中跟踪流线,并用于定义线条。为了减少噪声伪影,用户可以交互式地选择稀疏的参考线,系统将自动填充额外的笔画。利用流线的特殊结构,可以推导出一种直观、简单的色调映射算法来生成最终的渲染。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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