A Framework for Rendering, Simulation and Animation of Crowds

N. Pelechano, B. Spanlang, A. Beacco
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引用次数: 4

Abstract

Real-time crowd simulation for virtual environment applications requires not only navigation and locomotion in large environments while avoiding obstacles and agents, but also rendering high quality 3D fully articulated figures to enhance realism. In this paper, we present a framework for real-time simulation of crowds. The framework is composed of a Hardware Accelerated Character Animation Library (HALCA), a crowd simulation system that can handle large crowds with high densities (HiDAC), and an Animation Planning Mediator (APM) that bridges the gap between the global position of the agents given by HiDAC and the correct skeletal state so that each agent is rendered with natural locomotion in real-time. The main goal of this framework is to allow high quality visualization and animation of several hundred realistic looking characters (about 5000 polygons each) navigating virtual environments on a single display PC, a HMD (Head Mounted Display), or a CAVE system. Results of several applications on a number of platforms are presented.
一个群体渲染、模拟和动画的框架
虚拟环境应用的实时人群模拟不仅需要在大型环境中导航和运动,同时避开障碍物和代理,还需要渲染高质量的3D全铰铰式人物,以增强真实感。在本文中,我们提出了一个实时模拟人群的框架。该框架由硬件加速角色动画库(HALCA)、可以处理高密度大人群的人群模拟系统(HiDAC)和动画规划中介(APM)组成,APM在HiDAC给出的代理的全局位置和正确的骨骼状态之间架起桥梁,以便每个代理实时呈现自然运动。这个框架的主要目标是允许高质量的可视化和动画几百个逼真的角色(每个大约5000个多边形)在单个显示PC, HMD(头戴式显示器)或CAVE系统上导航虚拟环境。给出了在多个平台上的几个应用结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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