Model-base user interface design by example and by answering questions

Martin R. Frank, J. Foley
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引用次数: 4

Abstract

Model-based user interface design is based on a description of application objects and operations at a level of abstraction higher than that of code. A good model can be used to assist in designing the user interface, support multiple interfaces, help separate interface and application, describe input sequencing in a simple way, check consistency and completeness of the interfaee, evaluate its speed-of-use and generate context-specific textual and animated help. However, designers rarely use computer-supported application modelling today and prefer less formal approaches such as using a story board of interface prototypes. One reason is that available tools use special-purpose languages for the model spw ification. Another reason is that these tools force the designers to specify the application model before they can start working on the visual interface, which is their main area of expertise. We present a novel methodology for concurrent development of the user interface and the application model which overcomes both problems by combining story-boarding and model-based interface design.
通过示例和回答问题进行基于模型的用户界面设计
基于模型的用户界面设计基于应用程序对象和操作的描述,其抽象层次高于代码的抽象层次。一个好的模型可以帮助设计用户界面,支持多个界面,帮助分离界面和应用程序,以简单的方式描述输入顺序,检查界面的一致性和完整性,评估其使用速度,并生成特定于上下文的文本和动画帮助。然而,今天的设计师很少使用计算机支持的应用程序建模,而更喜欢使用不太正式的方法,比如使用界面原型的故事板。一个原因是可用的工具使用特殊用途的语言进行模型生成。另一个原因是,这些工具迫使设计人员在开始处理可视化界面(这是他们的主要专业领域)之前指定应用程序模型。我们提出了一种用户界面和应用程序模型并行开发的新方法,该方法通过结合故事板和基于模型的界面设计来克服这两个问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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