Aloys Baillet, Josh Murtack, Hongbin Hu, Haoliang Jiang, Michael Quandt
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引用次数: 1
Abstract
We introduce Bond, a proprietary deformation system able to load geometry data directly from Pixar™ Universal Scene Description (USD) and to compute complex deformation chains on the GPU using NVIDIA® CUDA®. Bond also integrates tightly with Autodesk Maya®. This system follows on from our work to integrate USD into our animation pipeline [Baillet et al. 2018]. Bond has been used to deform all characters and props on the Peter Rabbit 2 movie’s 1300 shots to achieve high frame rate during playback and rig interaction.
我们介绍Bond,这是一个专有的变形系统,能够直接从Pixar™通用场景描述(USD)加载几何数据,并使用NVIDIA®CUDA®在GPU上计算复杂的变形链。邦德还与Autodesk Maya®紧密集成。该系统遵循我们的工作,将USD集成到我们的动画管道中[Baillet et al. 2018]。在《彼得兔2》的1300个镜头中,邦德被用来变形所有的角色和道具,以在回放和装备交互时实现高帧率。