Improving the realism of mixed reality through physical simulation

A. Badias, I. Alfaro, D. González, F. Chinesta, E. Cueto
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Abstract

We present a new way of adding augmented information based on the computation of the physical equations that truly govern the behavior of objects. In computer graphics, it is common to use big simplifications to be able to solve this type of equations in real time, obtaining in many occasions behaviors that differ remarkably from reality. However, using model order reduction (MOR) techniques we are able to pre-compute a parametric solution that is only evaluated in the visualization stage, greatly reducing the computation time in this on-line phase. We present also several examples that support our method, showing computational fluid dynamics (CFD) examples and deformable solids with nonlinear material behaviors. Since it is a mixed-reality implementation, we decided to create an interactive poster that allows the visualization of augmented reality videos using augmented reality techniques, what we call (AR)2.
通过物理模拟提高混合现实的真实感
我们提出了一种基于物理方程计算的添加增强信息的新方法,这些物理方程真正控制了物体的行为。在计算机图形学中,为了能够实时求解这类方程,通常会使用大的简化,从而在许多情况下获得与现实显著不同的行为。然而,使用模型降阶(MOR)技术,我们能够预先计算出只在可视化阶段评估的参数解,大大减少了在线阶段的计算时间。我们还提供了几个例子来支持我们的方法,展示了计算流体动力学(CFD)的例子和具有非线性材料行为的可变形固体。由于这是一个混合现实的实现,我们决定创建一个交互式海报,允许使用增强现实技术(我们称之为(AR)2)来可视化增强现实视频。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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