Towards Tangible "Virtual Money" - Position Paper

Kenji Saito, E. Morino
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引用次数: 1

Abstract

Today, money forms its own virtual world that is destructive to real economy; monetary economy formed by circulation of money has grown in an imbalanced way to have unproportionate influences over the real economy that consists solely of production, distribution and consumption. Virtual world technology can potentially lower the cost of alternative forms of economy that existed in the past, and bring tangibility, or agreement with real economy, back to money. But most available economy systems in the virtual worlds today are equally destructive as the monetary system in the real world. This position paper proposes revived forms of commodity money (common merchandise being used as a medium of exchange) and drafts in real terms (exchange tickets with promises of providing equivalent commodities as specified), utilizing virtual world technology to form tangible monetary systems for the benefit of both virtual and real economies.
迈向有形的“虚拟货币”-立场文件
今天,货币形成了自己的虚拟世界,对实体经济具有破坏性;货币流通形成的货币经济发展不平衡,对单纯由生产、分配和消费组成的实体经济产生了不成比例的影响。虚拟世界技术可以潜在地降低过去存在的替代经济形式的成本,并将有形经济或与实体经济的一致性带回金钱。但是,当今虚拟世界中大多数可用的经济系统与现实世界中的货币系统一样具有破坏性。这一立场文件提出了商品货币的复兴形式(普通商品被用作交换媒介)和实物货币的草案(交换票据,承诺提供指定的等价物),利用虚拟世界技术形成有形货币体系,使虚拟经济和实体经济都受益。
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