Scalability in Human Shape Analysis

Thomas Fourès, P. Joly
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引用次数: 2

Abstract

This paper proposes a new approach for the human motion analysis. The main contribution comes from the proposed representation of the human body. Most of already existing systems are based on a model. When this one is a priori known, it may not evolve automatically according to user needs, or to the detail level that is actually possible to extract, or to restrictions due to the processing time. In order to propose a more flexible system, a hierarchical representation of the human body is implemented. It aims at providing a multi-resolution description and results at different levels of accuracy. An explanation about the model construction and the method used to map it onto features extracted from an image sequence are presented. Relations between the different body limbs and some physical constraints are then integrated. The transition from a model level to the next one is also explained and results on frames coming from a video sequence give an illustration of the proposed strategy
人体形状分析中的可扩展性
本文提出了一种新的人体运动分析方法。主要贡献来自拟制的人体表现。大多数已经存在的系统都是基于模型的。当这是先验已知的时候,它可能不会根据用户需求,或者实际可能提取的细节级别,或者由于处理时间的限制而自动发展。为了提出一个更灵活的系统,实现了人体的分层表示。它旨在提供不同精度水平的多分辨率描述和结果。介绍了模型的构造和将其映射到从图像序列中提取的特征上的方法。然后将不同肢体之间的关系和一些物理约束进行整合。还解释了从一个模型级别到下一个模型级别的转换,并对来自视频序列的帧进行了结果说明了所提出的策略
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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