Decision Modeling and Simulation of Fighter Air-to-ground Combat Based on Reinforcement Learning

Yifei Wu, Yonglin Lei, Zhi Zhu, Yan Wang
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Abstract

With the Artificial Intelligence (AI) widely used in air combat simulation system, the decision-making system of fighter has reached a high level of complexity. Traditionally, the pure theoretical analysis and the rule-based system are not enough to represent the cognitive behavior of pilots. In order to properly specify the autonomous decision-making of fighter, hence, we proposed a unified framework which combines the combat simulation and machine learning in this paper. This framework adopts deep reinforcement learning modelling by using the supervised learning and the Deep Q-Network (DQN) methods. As a proof of concept, we built an autonomous decision-making training scenario based on the Weapon Effectiveness Simulation System (WESS). The simulation results show that the intelligent decision-making model based on the proposed framework has better combat effects than the traditional decision-making model based on knowledge engineering.
基于强化学习的战斗机空对地作战决策建模与仿真
随着人工智能技术在空战仿真系统中的广泛应用,战斗机决策系统的复杂性已经达到了很高的水平。传统上,单纯的理论分析和基于规则的系统不足以表征飞行员的认知行为。为此,本文提出了一种将战斗仿真与机器学习相结合的统一框架,以合理地描述战斗机的自主决策。该框架通过使用监督学习和深度Q-Network (DQN)方法,采用深度强化学习建模。作为概念验证,我们建立了一个基于武器效能仿真系统(WESS)的自主决策训练场景。仿真结果表明,基于该框架的智能决策模型比基于知识工程的传统决策模型具有更好的作战效果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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