Dynamic implicit solids with constraints for haptic sculpting

Jing Hua, Hong Qin
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引用次数: 6

Abstract

We present a novel, interactive shape modeling technique: dynamic implicit solid modeling, which unifies volumetric implicit functions and powerful physics-based modeling. Although implicit functions are extremely powerful in graphics, geometric design, and shape modeling, the full potential of implicit functions is yet to be fully realized due to the lack of flexible and interactive design techniques. In order to broaden the accessibility of implicit functions in geometric modeling, we marry the implicit solids, which are semi-algebraic sets of volumetric implicit functions, with the principle of physics-based models and formulate dynamic implicit solids. By using "density springs" to connect the scalar values of implicit functions, we offer a viable solution to introduce the elasticity into implicit representations. As a result, our dynamic implicit solids respond to sculpting forces in a natural and predictive manner. The geometric and physical behaviors are tightly coupled in our modeling system. The flexibility of our modeling technique allows users to easily modify the geometry and topology of sculpted objects, while the inherent physical properties can provide a natural interface for direct, force-based free-form deformation. The additional constraints provide users more control on the dynamic implicit solids. We have developed a sculpting system equipped with a large variety of physics-based toolkits and an intuitive haptic interface to facilitate the direct, natural editing of implicit functions in real-time. Our experiments demonstrate many attractive advantages of our dynamic approach for implicit modeling such as intuitive control, direct manipulation, real-time haptic feedback, and capability to model complicated geometry and arbitrary topology.
具有触觉雕刻约束的动态隐式实体
我们提出了一种新的交互式形状建模技术:动态隐式实体建模,它将体积隐式函数和强大的基于物理的建模相结合。虽然隐式函数在图形学、几何设计和形状建模中具有非常强大的功能,但由于缺乏灵活和交互的设计技术,隐式函数的全部潜力尚未得到充分发挥。为了扩大隐函数在几何建模中的可及性,我们将隐实体(体积隐函数的半代数集)与基于物理的模型原理结合起来,形成动态隐实体。通过使用“密度弹簧”来连接隐函数的标量值,我们提供了一种将弹性引入隐式表示的可行解决方案。因此,我们的动态隐式固体以自然和可预测的方式响应雕刻力。在我们的建模系统中,几何和物理行为是紧密耦合的。我们建模技术的灵活性允许用户轻松修改雕刻对象的几何形状和拓扑结构,而固有的物理属性可以为直接的,基于力的自由形式变形提供自然接口。附加的约束为用户提供了对动态隐式实体的更多控制。我们开发了一个雕刻系统,配备了各种各样的基于物理的工具包和直观的触觉界面,以方便实时直接,自然地编辑隐式功能。我们的实验证明了我们的动态隐式建模方法的许多有吸引力的优势,如直观控制,直接操作,实时触觉反馈,以及建模复杂几何和任意拓扑的能力。
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