Students’ intention to use high-immersion virtual reality systems for learning paragraph structure: a PLS-SEM exploratory study

E. Quaid, Austin Pack, A. Barrett, Litong Zhou
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引用次数: 1

Abstract

This short paper reports the findings of a study exploring English for Academic Purposes (EAP) students’ behavioral intention to use a high-immersion Virtual Reality (VR) system for learning paragraph structure. The study measured relationships between variables that may lead to learners’ intention to use the high-immersion VR Reality system through leveraging a hypothesized theoretical framework based upon a widely used technology acceptance model. Quantitative data were collected from 134 Sino-British English as a medium of instruction by university undergraduate students enrolled in EAP classes by means of a post-participation questionnaire. A Partial Least Squares - Structural Equation Modeling (PLS-SEM) exploratory analysis was executed. Results suggested that students’ intention to use the high-immersion VR learning environment was primarily determined by its usefulness for learning and not how easy it was to use. Furthermore, the degree to which the learners felt confident in their ability to operate the system had a large impact on how easy they perceived it was to use. And finally, the antecedent conditions of learners had little impact on the students’ perceived usefulness of the VR system.
学生使用高沉浸式虚拟现实系统学习段落结构的意向:PLS-SEM探索性研究
这篇短文报告了一项关于学术英语(EAP)学生使用高沉浸式虚拟现实(VR)系统学习段落结构的行为意向的研究结果。该研究利用基于广泛使用的技术接受模型的假设理论框架,测量了可能导致学习者使用高度沉浸式VR现实系统的变量之间的关系。采用参与后问卷调查的方法,对134名以中英英语为教学语言的大学本科EAP班学生进行了定量调查。采用偏最小二乘-结构方程模型(PLS-SEM)进行探索性分析。结果表明,学生使用高度沉浸式VR学习环境的意愿主要取决于其对学习的有用性,而不是使用起来有多容易。此外,学习者对自己操作系统的能力的信心程度对他们认为使用系统的容易程度有很大的影响。最后,学习者的前事条件对学生感知VR系统有用性的影响不大。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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