Converting Sedentary Games to Exergames: A Case Study with a Car Racing Game

Rongkai Guo, J. Quarles
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引用次数: 9

Abstract

One of the major challenges in designing exercise games (exergames) is maintaining engagement and motivation over time. Previous research has shown that games can increase the motivation exercise. However, these games are typically developed with limited set of specific exercises in mind, which limits genre choices, and potentially long term motivation. To address this critical issue, we are interested in employing any exercise as an interface to common, existing, sedentary games, such as a car racing game. Specifically, in this paper, we aim to take initial steps toward this goal. As a proof of concept, we developed 2 exercised based interfaces for a car racing game - a game genre minimally used for exergames. We present the evaluation of our novel exercise interfaces to the racing game, and offer general guidelines for converting common classes of sedentary games to exergames.
将久坐游戏转化为运动游戏:以赛车游戏为例
设计锻炼游戏(exergames)的主要挑战之一是保持玩家的粘性和动力。之前的研究表明,游戏可以增加动机锻炼。然而,这些游戏通常只包含有限的特定练习,这就限制了类型选择和潜在的长期动机。为了解决这个关键问题,我们有兴趣将任何运动作为常见的、现有的、久坐不动的游戏(如赛车游戏)的界面。具体来说,在本文中,我们的目标是朝着这一目标迈出最初的一步。作为概念验证,我们为一款赛车游戏(游戏邦注:这是一种极少用于运动游戏的游戏类型)开发了2个基于运动的界面。我们对赛车游戏的新运动界面进行了评估,并提供了将普通类型的久坐游戏转换为运动游戏的一般指南。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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