Web-Based Live Speech-Driven Lip-Sync

G. Llorach, A. Evans, J. Blat, G. Grimm, V. Hohmann
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引用次数: 15

Abstract

Virtual characters are an integral part of many games and virtual worlds. The ability to accurately synchronize lip movement to audio speech is an important aspect in the believability of the character. In this paper we propose a simple rule-based lip-syncing algorithm for virtual agents using the web browser. It works in real-time with live input, unlike most current lip-syncing proposals, which may require considerable amounts of computation, expertise and time to set up. Our method generates reliable speech animation based on live speech using three blend shapes and no training, and it only needs manual adjustment of three parameters for each speaker (sensitivity, smoothness and vocal tract length). Our proposal is based on the limited real-time audio processing functions of the client web browser (thus, the algorithm needs to be simple), but this facilitates the use of web based embodied conversational agents.
基于网络的实时语音驱动对口型
虚拟角色是许多游戏和虚拟世界中不可或缺的一部分。能够准确地将嘴唇运动与语音同步是角色可信度的一个重要方面。在本文中,我们提出了一个简单的基于规则的基于web浏览器的虚拟代理假唱算法。它可以实时输入,不像目前大多数假唱提议,这可能需要大量的计算,专业知识和时间来设置。我们的方法使用三种混合形状,无需训练,基于现场语音生成可靠的语音动画,只需要手动调整每个说话者的三个参数(灵敏度、平滑度和声道长度)。我们的建议是基于客户端web浏览器有限的实时音频处理功能(因此,算法需要简单),但这有助于使用基于web的具体化会话代理。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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