EVA: Generating Emotional Behavior of Virtual Agents using Expressive Features of Gait and Gaze

Tanmay Randhavane, Aniket Bera, Kyra Kapsaskis, R. Sheth, Kurt Gray, Dinesh Manocha
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引用次数: 29

Abstract

We present a novel, real-time algorithm, EVA, for generating virtual agents with various perceived emotions. Our approach is based on using Expressive Features of gaze and gait to convey emotions corresponding to happy, sad, angry, or neutral. We precompute a data-driven mapping between gaits and their perceived emotions. EVA uses this gait emotion association at runtime to generate appropriate walking styles in terms of gaits and gaze. Using the EVA algorithm, we can simulate gaits and gazing behaviors of hundreds of virtual agents in real-time with known emotional characteristics. We have evaluated the benefits in different multi-agent VR simulation environments. Our studies suggest that the use of expressive features corresponding to gait and gaze can considerably increase the sense of presence in scenarios with multiple virtual agents.
EVA:利用步态和凝视的表达特征生成虚拟代理的情感行为
我们提出了一种新颖的实时算法,EVA,用于生成具有各种感知情绪的虚拟代理。我们的方法是基于使用眼神和步态的表达特征来传达与快乐、悲伤、愤怒或中性相对应的情绪。我们预先计算出步态和感知情绪之间的数据驱动映射。EVA在运行时使用这种步态情感关联来根据步态和凝视产生适当的步行风格。利用EVA算法,我们可以实时模拟数百个具有已知情绪特征的虚拟智能体的步态和凝视行为。我们已经评估了在不同的多智能体VR模拟环境中的好处。我们的研究表明,在有多个虚拟代理的场景中,使用与步态和凝视相对应的表达特征可以大大增加存在感。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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