How to Best Meet Consumers' Preferences for New Product Design: An Application of Art and Design

Yang-Cheng Lin, Chun-Chun Wei
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引用次数: 1

Abstract

In the traditional product design field, most studies focus on commercial products (e.g. furniture, vehicle, consumer electronics, and so on), while few studies pay attention on the craft art. As such, this paper conducts a consumer-oriented experiment on characteristic toys to determine how to best meet consumers' preferences for new product design. The characteristic toy is a good illustration to be an application of art and design, because it is not only one type of craft art, but also a commercial product. The characteristic toy has two features simultaneously of craft art and product design. In this study, the new approach proposed consists of two main methods, i.e. the quantification theory type I (QTTI) and the technique for order preference by similarity to ideal solution (TOPSIS). There are three QTTI models used to build a design decision support database. According to the design decision support database, a QTTI-based TOPSIS model is used to help product designers to obtain the optimal design alternatives that best meet consumers' preferences.
如何最好地满足消费者对新产品设计的偏好:艺术与设计的应用
在传统的产品设计领域,大多数研究集中在商业产品(如家具、汽车、消费电子产品等)上,很少有研究关注工艺艺术。因此,本文对特色玩具进行了以消费者为导向的实验,以确定如何最好地满足消费者对新产品设计的偏好。特色玩具是一个很好的例证,是一种艺术和设计的应用,因为它不仅是一种工艺艺术,而且是一种商业产品。特色玩具同时具有工艺美术和产品设计两个特点。在本研究中,提出的新方法主要包括两种方法,即量化理论类型I (QTTI)和理想解相似性排序偏好技术(TOPSIS)。有三种QTTI模型用于构建设计决策支持数据库。根据设计决策支持数据库,利用基于qtti的TOPSIS模型,帮助产品设计师获得最符合消费者偏好的最优设计方案。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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