Components Fusion in Modo Foundry

Fadhil Fadhil
{"title":"Components Fusion in Modo Foundry","authors":"Fadhil Fadhil","doi":"10.47330/dcio.2022.pfcu2358","DOIUrl":null,"url":null,"abstract":"The course will introduce Modo software as a tool for component-based design. The design approach will focus on the fusion of discrete components with a distinct fabrication process. The course will introduce the process of starting with a primitive geometry that evolves into a multi-object component. The workshop will also address the upward and downward relationship between different parts of the component. We will introduce multiple techniques that explore multi-resolution surface modelling and the difference between 2D textures and 3D textures. Lastly, we will have a brief introduction of Modo real-time rendering and different ways of lighting strategies and texture mapping.","PeriodicalId":129906,"journal":{"name":"Design Computation Input/Output 2022","volume":"37 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-10-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Design Computation Input/Output 2022","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.47330/dcio.2022.pfcu2358","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

The course will introduce Modo software as a tool for component-based design. The design approach will focus on the fusion of discrete components with a distinct fabrication process. The course will introduce the process of starting with a primitive geometry that evolves into a multi-object component. The workshop will also address the upward and downward relationship between different parts of the component. We will introduce multiple techniques that explore multi-resolution surface modelling and the difference between 2D textures and 3D textures. Lastly, we will have a brief introduction of Modo real-time rendering and different ways of lighting strategies and texture mapping.
组件融合在Modo铸造
本课程将介绍Modo软件作为基于组件的设计工具。设计方法将侧重于离散元件与独特制造工艺的融合。本课程将介绍从原始几何结构演变成多对象组件的过程。研讨会还将讨论组件不同部分之间的向上和向下关系。我们将介绍多种技术,探索多分辨率表面建模和2D纹理和3D纹理之间的差异。最后,我们将简要介绍Modo实时渲染和不同的照明策略和纹理映射方式。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信