A Methodology for the Physically Accurate Visualisation of Roman Polychrome Statuary

Gareth Beale, G. Earl
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引用次数: 3

Abstract

This paper describes the design and implementation of a methodology for the visualisation and hypothetical virtual reconstruction of Roman polychrome statuary for research purposes. The methodology is intended as an attempt to move beyond visualisations which are simply believable towards a more physically accurate approach. Accurate representations of polychrome statuary have great potential utility both as a means of illustrating existing interpretations and as a means of testing and revising developing hypotheses. The goal of this methodology is to propose a pipeline which incorporates a high degree of physical accuracy whilst also being practically applicable in a conventional archaeological research setting. The methodology is designed to allow the accurate visualisation of surviving objects and colourants as well as providing reliable methods for the hypothetical reconstruction of elements which no longer survive. The process proposed here is intended to limit the need for specialist recording equipment, utilising existing data and those data which can be collected using widely available technology. It is at present being implemented as part of the 'Statues in Context' project at Herculaneum and will be demonstrated here using the case study of a small area of the head of a painted female statue discovered at Herculaneum in 2006.
罗马彩色雕像物理精确可视化的方法
本文描述了一种用于研究目的的罗马多色雕像的可视化和假想虚拟重建的方法的设计和实现。该方法旨在尝试超越简单可信的可视化,朝着更准确的物理方法迈进。多色雕像的准确表现具有巨大的潜在效用,既可以作为说明现有解释的手段,也可以作为测试和修改发展中的假设的手段。这种方法的目标是提出一种管道,它结合了高度的物理精度,同时也在传统的考古研究环境中实际适用。该方法的目的是使幸存的物体和颜料能够准确地可视化,并为假想的不再存活的元素的重建提供可靠的方法。这里提出的程序旨在限制对专业记录设备的需求,利用现有数据和可以使用广泛可用的技术收集的数据。目前,它作为赫库兰尼姆“背景中的雕像”项目的一部分正在实施,并将在这里通过2006年在赫库兰尼姆发现的一尊彩绘女性雕像头部的一小块区域的案例研究来展示。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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