LUD: An Automatic Scoring and Feedback System for Programming Assignments

Marcelo Guerra Hahn, S. Baldiris, Luis de la Fuente Valentín
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引用次数: 2

Abstract

The increase in usage of online learning systems, has caused a renewed interest in using computers to provide more support to the student’s learning experiences, allow instructors to focus on activities that require human intervention, and enable courses with a large number of students to help them achieve the learning objectives. One experience that has been particularly complex to emulate in online environments is assignment grading. The grading cycle tends to be a weak point in the experience. Among its drawbacks, two main issues are potential turnaround time and that assignments tend to provide only one opportunity to show understanding of the course content. In the context of programming assignments, this experience is particularly problematic as the programming cycle tends to be an iterative process. This paper discusses the initial implementation of an automatic scoring and feedback system for programming assignments. The system includes feedback on syntax, semantics, and code structure. We explain the architecture of the system and the results of an experiment run with 20 students that shows the effects of the system. In the experiment, we observed that the feedback system improves student performance in the assignment as measured by the grade assigned to them.
LUD:编程作业的自动评分和反馈系统
在线学习系统使用的增加,重新引起了人们对使用计算机为学生的学习体验提供更多支持的兴趣,使教师能够专注于需要人工干预的活动,并使有大量学生的课程能够帮助他们实现学习目标。在网络环境中,一种特别复杂的模拟体验是作业评分。评分周期往往是游戏体验中的一个薄弱环节。在它的缺点中,两个主要问题是潜在的周转时间和作业往往只提供一次机会来展示对课程内容的理解。在编程任务的环境中,这种经验尤其成问题,因为编程周期往往是一个迭代过程。本文讨论了编程作业自动评分与反馈系统的初步实现。该系统包括对语法、语义和代码结构的反馈。我们解释了系统的架构和20名学生的实验结果,显示了系统的效果。在实验中,我们观察到反馈系统提高了学生在作业中的表现,通过分配给他们的分数来衡量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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