Subdivision Next-Event Estimation for Path-Traced Subsurface Scattering

David Koerner, Jan Novák, Peter Kutz, R. Habel, Wojciech Jarosz
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引用次数: 13

Abstract

We present subdivision next-event estimation (SNEE) for unbiased Monte Carlo simulation of subsurface scattering. Our technique is designed to sample high frequency illumination through geometrically complex interfaces with highly directional scattering lobes enclosing a scattering medium. This case is difficult to sample and a common source of image noise. We explore the idea of exploiting the degree of freedom given by path vertices within the interior medium to find two-bounce connections to the light that satisfy the law of refraction. SNEE first finds a surface point by tracing a probe ray and then performs a subdivision step to place an intermediate vertex within the medium according to the incoming light at the chosen surface point. Our subdivision construction ensures that the path will connect to the light while obeying Fermat's principle of least time. We discuss the details of our technique and demonstrate the benefits of integrating SNEE into a forward path tracer.
路径跟踪地下散射的细分下一事件估计
提出了一种用于地下散射无偏蒙特卡罗模拟的细分下一事件估计(SNEE)方法。我们的技术旨在通过几何复杂的界面采样高频照明,这些界面具有包围散射介质的高度定向散射瓣。这种情况下采样困难,是图像噪声的常见来源。我们探索了利用内部介质中路径顶点给出的自由度来找到满足折射定律的光的双反弹连接的想法。SNEE首先通过跟踪探测光线找到一个表面点,然后根据所选表面点处的入射光进行细分步骤,在介质内放置一个中间顶点。我们的细分结构保证了路径在符合费马最小时间原理的情况下与光相连。我们讨论了我们技术的细节,并演示了将SNEE集成到向前路径跟踪器中的好处。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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