Development and Clinical Results from the Virtual Iraq Exposure Therapy Application for PTSD

A. Rizzo, Brad Newman, T. Parsons, G. Reger, Kevin M. Holloway, G. Gahm, B. Rothbaum, J. Difede, R. McLay, S. Johnston, K. Graap, Josh Spitalnick, P. Bordnick
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引用次数: 42

Abstract

Post Traumatic Stress Disorder (PTSD) is reported to be caused by exposure to an extreme traumatic stressor involving direct personal experience of (or witnessing/learning about) an event that involves actual or threatened death or serious injury, or other threat to one's physical integrity including (but not limited to) military combat, violent personal assault, being kidnapped or taken hostage and terrorist attacks. Such incidents would be distressing to almost anyone, and are usually experienced with intense fear, horror, and helplessness. Initial data suggests that at least 1 out of 5 Iraq War veterans are exhibiting symptoms of depression, anxiety and PTSD. Virtual Reality (VR) delivered exposure therapy for PTSD has been previously used with reports of positive outcomes. The current paper will present the rationale and description of a VR PTSD therapy application (Virtual Iraq/Afghanistan) and present initial findings from a number of early studies of its use with active duty service members. Virtual Iraq/Afghanistan consists of a series of customizable virtual scenarios designed to represent relevant Middle Eastern VR contexts for exposure therapy, including a city and desert road convoy environment. User-centered design feedback needed to iteratively evolve the system was gathered from returning Iraq War veterans in the USA and from a system deployed in Iraq and tested by an Army Combat Stress Control Team. Results from an open clinical trial using Virtual Iraq with 20 treatment completers indicated that 16 no longer met PTSD diagnostic criteria at post-treatment, with only one not maintaining treatment gains at 3 month follow-up.
虚拟伊拉克暴露疗法在创伤后应激障碍中的应用进展及临床结果
据报道,创伤后应激障碍(PTSD)是由暴露于极端创伤性应激源引起的,涉及直接的个人经历(或目睹/了解)涉及实际或威胁死亡或严重伤害的事件,或其他对身体完整性的威胁,包括(但不限于)军事战斗,暴力人身攻击,被绑架或劫持人质和恐怖袭击。这样的事件对几乎任何人来说都是痛苦的,通常伴随着强烈的恐惧、恐惧和无助。初步数据显示,至少五分之一的伊拉克战争老兵表现出抑郁、焦虑和创伤后应激障碍的症状。虚拟现实(VR)提供的创伤后应激障碍暴露疗法之前已被使用,并有积极结果的报道。本文将介绍虚拟现实创伤后应激障碍治疗应用的基本原理和描述(虚拟伊拉克/阿富汗),并介绍其在现役军人中使用的一些早期研究的初步发现。虚拟伊拉克/阿富汗由一系列可定制的虚拟场景组成,旨在代表相关的中东VR暴露疗法背景,包括城市和沙漠道路车队环境。以用户为中心的设计反馈需要迭代地发展该系统,这些反馈来自返回美国的伊拉克战争退伍军人和部署在伊拉克的系统,并由陆军战斗压力控制小组进行了测试。一项使用Virtual Iraq对20名治疗完成者进行的公开临床试验的结果表明,16名患者在治疗后不再符合PTSD诊断标准,只有1名患者在3个月的随访中没有保持治疗效果。
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