{"title":"Javardeye: Gaze Input for Cursor Control in a Structured Editor","authors":"André L. M. Santos","doi":"10.1145/3464432.3464435","DOIUrl":null,"url":null,"abstract":"Programmers spend a considerable time jumping through editing positions in the source code, often requiring the use of the mouse and/or arrow keys to position the cursor at the desired editing position. We developed Javardeye, a prototype code editor for Java integrated with eye tracking technology for controlling the editing cursor. Our implementation is based on a structured editor, leveraging on its particular characteristics, and augmenting it with a secondary—latent cursor—controlled by eye gaze. This paper describes the main design decisions and tradeoffs of our approach.","PeriodicalId":421912,"journal":{"name":"Companion Proceedings of the 5th International Conference on the Art, Science, and Engineering of Programming","volume":"2 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-03-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Companion Proceedings of the 5th International Conference on the Art, Science, and Engineering of Programming","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3464432.3464435","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
Programmers spend a considerable time jumping through editing positions in the source code, often requiring the use of the mouse and/or arrow keys to position the cursor at the desired editing position. We developed Javardeye, a prototype code editor for Java integrated with eye tracking technology for controlling the editing cursor. Our implementation is based on a structured editor, leveraging on its particular characteristics, and augmenting it with a secondary—latent cursor—controlled by eye gaze. This paper describes the main design decisions and tradeoffs of our approach.