An Approach to Sharing Legacy TV/Arcade Games for Real-Time Collaboration

Sili Zhao, Du Li, Hansu Gu, Bin Shao, Ning Gu
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引用次数: 10

Abstract

Interactive TV/arcade games have been entertaining people for over 50 years.  Nowadays a large number of legacy TV/arcade games have been ported to new platforms such as PCs by emulation. However, they generally require that the players be co-located to interact with one computer that emulates the game. This paper proposes a novel approach to turning those single-computer games into multi-computer games such that multiple players can play their  favorite legacy games in real time over a computer network.  The main challenge in this work is how to synchronize multiple replicas of a game without semantic knowledge about or   modifications to the game.  We have developed a novel synchronization algorithm and a working system to validate the ideas.  In this paper we present the approach,  especially the synchronization algorithm,  and evaluate its effectiveness under a variety of network conditions.  In future research we will extend this work on mobile devices.
基于实时协作共享传统电视/街机游戏的方法
互动电视/街机游戏已经娱乐了人们50多年。如今,大量传统电视/街机游戏已通过模拟移植到pc等新平台。然而,它们通常要求玩家与一台模拟游戏的计算机进行交互。本文提出了一种将单机游戏转变为多机游戏的新方法,这样多个玩家就可以通过计算机网络实时地玩他们最喜欢的传统游戏。这项工作的主要挑战是如何在不了解游戏语义或修改游戏的情况下同步游戏的多个副本。我们已经开发了一种新的同步算法和一个工作系统来验证这些想法。在本文中,我们提出了这种方法,特别是同步算法,并评估了它在各种网络条件下的有效性。在未来的研究中,我们将把这项工作扩展到移动设备上。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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