Matelogic: interactive mathematical learning based on challenges

Jhon Edilberto Monroy Barrios, Diego Alonso Iquira Becerra, Fabián Hugo Rucano Páucar, Fabiola Mary Talavera Mendoza
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引用次数: 4

Abstract

The use of the Unity3D video game engine was chosen for the development of the prototype, focusing on the subject of tangible programming, In order to improve the traditional methods of teaching mathematics. The tests were made to 8-year-old students who were in the third grade of elementary school. The focus of the design was given according to trial and error sessions, which helped to improve the understanding of the movement based on mathematical challenges. To develop the video game "MATELOGIC" the pattern Pipes and Filters combined with the ACOT model were chosen. In the present investigation it was possible to verify that the combination of algorithmic thinking concepts and the interaction of video games provide favorable results in learning, surpassing traditional methods.
matellogic:基于挑战的交互式数学学习
本文选择使用Unity3D视频游戏引擎进行原型的开发,着重于主题的有形编程,以改进传统的数学教学方法。测试对象是8岁的小学三年级学生。设计的重点是根据试验和错误会话,这有助于提高对基于数学挑战的运动的理解。为了开发电子游戏“MATELOGIC”,选择了管道和过滤器模式与ACOT模型相结合。在目前的研究中,有可能验证算法思维概念与电子游戏互动的结合在学习中提供了优于传统方法的有利结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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