Semantic modeling of Virtual Environments using MASCARET

P. Chevaillier, Thanh-Hai Trinh, Mukesh Barange, P. D. Loor, Frédéric Devillers, J. Soler, R. Querrec
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引用次数: 67

Abstract

Many Virtual Reality (VR) applications, such as Virtual Learning Environments or Interactive Virtual Tours, are based on a rich semantic description of the environment and tasks that users have to perform. These applications are built upon Virtual Environments (VEs) in which artificial agents act autonomously while interacting in realtime with users. Semantic modelling of a VR environment makes it possible the knowledge-driven access from the description of VEs that simplifies the development of VR applications. It eases the development of these types of applications. Semantic modelling should provide a consistent representation of the following aspects: 1) The simulated world, its structure and the behavior of its entities, 2) Interactions and tasks, that users and agents can perform in the environment, 3) Knowledge items, that autonomous agents can use for decision-making or for communication with users. This paper presents MASCARET, a model-based approach, for the design of semantic VR environments. This approach is based on the Unified Modeling Language (UML). In this approach, UML is used to provide a knowledge-driven access to the semantic contents of the VE and not for code generation, as in classical software development process. Interests of a UML-based approach are that its metamodel covers different views of the semantic modelling: ontology, structure, behaviors, interactions, activities. It is also an extensible language that can be specialized to provide formal operational semantics. We also present how MASCARET can be used to develop content-rich interactive applications that can be deployed over various VR platforms. Finally, we discuss the benefits of such a metamodel-based approach and show how the multi-layer semantic model can be used in different VR applications, in which adaptive behaviors of artificial agents acting within complex environments have to be simulated.
使用MASCARET的虚拟环境语义建模
许多虚拟现实(VR)应用程序,如虚拟学习环境或交互式虚拟游览,都是基于对环境和用户必须执行的任务的丰富语义描述。这些应用程序建立在虚拟环境(ve)之上,其中人工代理在与用户实时交互时自主行动。虚拟现实环境的语义建模使得从虚拟现实描述的知识驱动访问成为可能,从而简化了虚拟现实应用程序的开发。它简化了这类应用程序的开发。语义建模应该提供以下方面的一致表示:1)模拟世界,其结构和实体的行为;2)用户和代理在环境中可以执行的交互和任务;3)自主代理可以用于决策或与用户通信的知识项。本文提出了一种基于模型的语义虚拟现实环境设计方法MASCARET。这种方法基于统一建模语言(UML)。在这种方法中,UML用于提供对VE的语义内容的知识驱动访问,而不是用于代码生成,就像在传统的软件开发过程中一样。基于uml的方法的好处在于它的元模型涵盖了语义建模的不同视图:本体、结构、行为、交互、活动。它也是一种可扩展的语言,可以专门用于提供正式的操作语义。我们还介绍了如何使用MASCARET来开发可部署在各种VR平台上的内容丰富的交互式应用程序。最后,我们讨论了这种基于元模型的方法的好处,并展示了多层语义模型如何在不同的VR应用中使用,其中必须模拟复杂环境中人工代理的自适应行为。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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