Some principles for quality of service management

G. Bochmann, A. Hafid
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引用次数: 65

Abstract

Distributed multimedia applications require a variety of levels of quality of service (QoS) from communication networks and end-systems which realize the multimedia interface with the human users or provide remotely accessed multimedia information. The management of these services has to take into account the available resources and the user's wishes concerning the desired quality and costs. Based on our experience with the construction of a News-on-Demand prototype, we present in this paper a few simple principles applying to QoS management for distributed multimedia applications. We discuss in particular ways in which an application can adapt to reduced network performance related to throughput, loss, delay or jitter, and we consider the situation where the configuration of the distributed application can be selected dynamically and be revised during the running of the application. We also comment on the handling of QoS in a layered system architecture and the use of performance models for QoS management.
服务质量管理的一些原则
分布式多媒体应用需要通信网络和终端系统提供各种级别的服务质量(QoS),以实现与人类用户的多媒体接口或提供远程访问的多媒体信息。这些服务的管理必须考虑到现有的资源和用户对期望的质量和成本的愿望。基于我们构建按需新闻原型的经验,我们在本文中提出了一些适用于分布式多媒体应用的QoS管理的简单原则。我们讨论了应用程序可以适应与吞吐量、丢失、延迟或抖动相关的网络性能降低的具体方式,并考虑了分布式应用程序的配置可以动态选择并在应用程序运行期间进行修改的情况。我们还评论了在分层系统架构中对QoS的处理以及QoS管理的性能模型的使用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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