Optimizing multi-image sort-last parallel rendering

Matthew Larsen, K. Moreland, Chris R. Johnson, H. Childs
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引用次数: 10

Abstract

Sort-last parallel rendering can be improved by considering the rendering of multiple images at a time. Most parallel rendering algorithms consider the generation of only a single image. This makes sense when performing interactive rendering where the parameters of each rendering are not known until the previous rendering completes. However, in situ visualization often generates multiple images that do not need to be created sequentially. In this paper we present a simple and effective approach to improving parallel image generation throughput by amortizing the load and overhead among multiple image renders. Additionally, we validate our approach by conducting a performance study exploring the achievable speed-ups in a variety of image-based in situ use cases and rendering workloads. On average, our approach shows a 1.5 to 3.7 fold improvement in performance, and in some cases, shows a 10 fold improvement.
优化多图像排序后并行渲染
最后排序并行渲染可以通过考虑一次渲染多个图像来改进。大多数并行渲染算法只考虑生成一张图像。这在执行交互式呈现时是有意义的,因为每次呈现的参数在前一次呈现完成之前都是未知的。但是,原位可视化通常会生成多个不需要依次创建的图像。在本文中,我们提出了一种简单有效的方法,通过分摊多个图像渲染之间的负载和开销来提高并行图像生成吞吐量。此外,我们通过进行性能研究来验证我们的方法,该研究探索了在各种基于图像的原位用例和渲染工作负载中可实现的加速。平均而言,我们的方法可以将性能提高1.5到3.7倍,在某些情况下可以提高10倍。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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