Performance evaluation of stereo for tele-presence

J. Mulligan, Volkan Isler, Kostas Daniilidis
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引用次数: 46

Abstract

In an immersive tele-presence environment a 3D remote real scene is projected from the viewpoint of the local user. This 3D world is acquired through stereo reconstruction at the remote site. In this paper we start a performance analysis of stereo algorithms with respect to the task of immersive visualization. As opposed to usual monocular image based rendering, we are also interested in the depth error in novel views because our rendering is stereoscopic. We describe an evaluation test-bed which provides a world-wide first available set of registered dense "ground-truth" laser data and image data from multiple views. We establish metrics for novel depth views that reflect discrepancies both in the image and in 3D-space. It is well known that stereo performance is affected by both erroneous matching as well as incorrect depth triangulation. We experimentally study the effects of occlusion and low texture on the distributions of the error metrics. Then, we algebraically predict the behavior of depth and novel projection error as a function of the camera set-up and the error in the disparity. These are first steps towards building a laboratory for psychophysical judgement of depth estimates which is the ultimate performance test of tele-presence stereo.
远程呈现立体声性能评价
在沉浸式远程呈现环境中,从本地用户的视角投射出三维远程真实场景。这个三维世界是通过远程站点的立体重建获得的。在本文中,我们开始了立体算法的性能分析与沉浸式可视化任务。与通常的基于单眼图像的渲染相反,我们也对新视图的深度误差感兴趣,因为我们的渲染是立体的。我们描述了一个评估试验台,它提供了一套世界范围内第一个可用的注册密集的“地面真实”激光数据和来自多个视图的图像数据。我们建立了反映图像和3d空间差异的新颖深度视图的度量。众所周知,不正确的匹配和不正确的深度三角测量都会影响立体效果。实验研究了遮挡和低纹理对误差度量分布的影响。然后,我们用代数方法预测了深度和新投影误差作为摄像机设置和视差误差的函数的行为。这是建立一个深度估计的心理物理判断实验室的第一步,这是远程呈现立体音响的最终性能测试。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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