Interactive game for children with difficulty crossing the midline

Jonathan Jacobs, Japie Greeff, Reolyn Heymann
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引用次数: 3

Abstract

By the age of five years, a child ought to have mastered the corresponding expertise of bilateral integration, utilizing both sides of the body simultaneously, called “crossing the midline”. This means that when a child who has difficulty crossing the midline is confronted with actions that require the midline to be crossed, the child is unable to perform the action in the correct manner. When the midline is crossed spontaneously, paths in the brain are developed. This skill is essential for the advancement of various motor and cognitive skills. Children who have trouble crossing the body's midline, frequently experience difficulties with mundane, day to day activities. Understanding the challenges children who suffer from crossing the midline face, this paper focuses on the creation of an interactive game and particularly the development of an input device that could be used by children. It is postulated that the playing of an interactive game forms the required pathways to conduct movements that once did not seem comfortable or possible for the child. During development of the interactive game the guidance of occupational therapists was sought. What is unique about this project is the successful design of an affordable device, that can accurately simulate and guide the movement of the child in the process of treating their difficulty of crossing the midline. The project further provides scope for other gross and fine motor difficulties children have to be treated.
为跨越中线有困难的儿童设计的互动游戏
到五岁时,孩子应该已经掌握了相应的双侧融合的专业知识,同时利用身体的两侧,称为“越过中线”。这意味着,当一个难以越过中线的孩子面对需要越过中线的动作时,这个孩子无法以正确的方式执行动作。当中线被自发地越过时,大脑中的路径就被开发出来了。这项技能对于各种运动和认知技能的发展是必不可少的。跨越身体中线有困难的孩子,经常在日常活动中遇到困难。了解了孩子们在跨越中线时所面临的挑战,本文着重于互动游戏的创造,特别是儿童可以使用的输入设备的开发。据推测,玩互动游戏形成了必要的途径来进行曾经对孩子来说不舒服或不可能的动作。在互动游戏的开发过程中,寻求职业治疗师的指导。这个项目的独特之处在于成功设计了一个经济实惠的设备,可以准确地模拟和引导孩子在处理他们跨越中线困难的过程中的运动。该项目进一步为必须治疗的其他粗大和精细运动困难的儿童提供了机会。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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