A Non-Cooperative Game based Model for the Cybersecurity of Autonomous Systems

Farhat Jahan, Weiqing Sun, Quamar Niyaz
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引用次数: 2

Abstract

Autonomous systems (AS) would soon revolutionize the way we live and work. The days are not so far when these systems, from delivery drones to driverless cars, would be seen around us. These systems are connected and rely heavily on the communication network for the information exchange, hence prone to several attacks. Human lives will be at risk if these systems are compromised. Cybersecurity modeling and attack analysis of AS needs the utmost attention of the research community. Primarily, a typical AS has three modules - perception, cognition, and control - and each one of them comes with their own vulnerabilities. In this work, we propose a new AS architecture that may prove useful in AS cybersecurity modeling. We also model the attacks on them, and defense mechanisms applied to these modules using a non-cooperative non-zero sum game. Finally, we solve this game to obtain optimal strategies to maintain a secure system state.
基于非合作博弈的自治系统网络安全模型
自主系统(AS)将很快彻底改变我们的生活和工作方式。从送货无人机到无人驾驶汽车,这些系统出现在我们身边的日子并不遥远。这些系统相互连接,严重依赖通信网络进行信息交换,因此容易受到多种攻击。如果这些系统遭到破坏,人类的生命将处于危险之中。AS的网络安全建模和攻击分析需要研究界的高度重视。典型的AS主要有三个模块——感知、认知和控制,每个模块都有自己的弱点。在这项工作中,我们提出了一种新的AS架构,它可能在AS网络安全建模中被证明是有用的。我们还模拟了对它们的攻击,以及使用非合作非零和博弈应用于这些模块的防御机制。最后对该博弈进行求解,得到维持系统安全状态的最优策略。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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