Simulating human fingers: a soft finger proxy model and algorithm

F. Barbagli, A. Frisoli, J. Salisbury, M. Bergamasco
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引用次数: 88

Abstract

This paper presents models and algorithms that can be used to simulate contact between one or more fingertips and a virtual object. First, the paper presents various models for rotational friction obtained from in-vivo fingertip models previously proposed in the robotics and biomechanics community. Then the paper describes two sets of experiments that were performed on in-vivo fingertips in order to understand which of the models presented fits best with the real rotational friction properties of the human fingertips. Finally an extension of the god object/proxy algorithm which allows the simulation of soft finger contact, i.e. a point-contact with friction capable of supporting moments (up to a torsional friction limit) about the contact normal, is proposed. The resulting algorithm is computationally efficient, being point-based, while retaining a good level of realism.
模拟人类手指:一种软手指代理模型与算法
本文提出了可以用来模拟一个或多个指尖与虚拟物体接触的模型和算法。首先,本文介绍了机器人和生物力学界先前提出的从体内指尖模型中获得的各种旋转摩擦模型。然后,本文描述了在活体指尖上进行的两组实验,以了解所提出的模型中哪一组最符合人类指尖的真实旋转摩擦特性。最后,提出了一种扩展的对象/代理算法,该算法允许模拟软手指接触,即具有摩擦的点接触,能够支持关于接触法线的力矩(高达扭转摩擦极限)。由此产生的算法计算效率高,基于点,同时保留了良好的真实感。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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