Point-based Surface Rendering with Motion Blur

Xin Guan, K. Mueller
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引用次数: 14

Abstract

In this paper we show how to extend point-based surface rendering to illustrate object motion. We do this by first extruding the circular points into ellipsoids, which fill the space traced out by the points in motion. Using ellipsoids instead of cylinders achieves a low-passing effect of the motion trail. We then find the screen-space projection of each ellipsoid, which is an ellipse. These can be rendered conveniently using hardware acceleration. Our technique thus facilitates the rendering of complex objects with real-time motion blur. It gives the viewer a sharply rendered object together with the hint of the direction of motion. The construction of the motion blur trails can be based on different rendering primitives, as is also discussed in the paper. Various trail textures are presented to achieve artistic rendering results.
基于点的表面渲染与运动模糊
在本文中,我们展示了如何扩展基于点的表面渲染来说明物体运动。我们通过首先将圆形点挤压成椭球来做到这一点,椭球填充由运动中的点所描绘的空间。使用椭球体代替圆柱体实现运动轨迹的低通过效果。然后我们找到每个椭球的屏幕空间投影,它是一个椭圆。这些可以使用硬件加速方便地呈现。因此,我们的技术促进了复杂对象的实时运动模糊渲染。它给了观众一个锐利的渲染对象和运动方向的提示。运动模糊轨迹的构造可以基于不同的渲染原语,本文也讨论了这一点。各种轨迹纹理呈现,以达到艺术的渲染效果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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