Virtual Food Court: A VR environment to Assess People's Food Choices

Kjartan Nordbo, D. Milne, R. Calvo, M. Allman-Farinelli
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引用次数: 14

Abstract

Immersive virtual reality environments can provide users with realistic experiences of worlds that do not exist or would be hard to reach. The ability to manipulate these environments and influence experiences can be used to understand decision making under different conditions. In this study we explore how VR can be used to understand more about people's food choices. We explore how policy-based interventions such as the "sugar tax" and "nutrition labelling" to promote healthier food choices could be tested. Only limited experimental studies have been conducted about such choices due to the difficulty of trying such interventions in large retail settings. The objectives of the study were to assess how accurately the Virtual Food Court (VFC), represents a real food court. The study (27 participants) had two study conditions; a control with regular food-court prices, and an experimental condition with taxes on food and beverages. Results revealed that participants were able to imagine doing their real-life food purchases in the VFC indicating that it is a good research tool for assessing people's food choices.
虚拟美食广场:评估人们食物选择的VR环境
沉浸式虚拟现实环境可以为用户提供不存在或难以到达的世界的真实体验。操纵这些环境和影响经验的能力可以用来理解在不同条件下的决策。在这项研究中,我们探索如何使用VR来更多地了解人们的食物选择。我们探讨了如何测试基于政策的干预措施,如“糖税”和“营养标签”,以促进更健康的食品选择。由于在大型零售环境中尝试此类干预措施的困难,只有有限的实验研究对这种选择进行了研究。这项研究的目的是评估虚拟美食广场(VFC)代表真实美食广场的准确性。这项研究(27名参与者)有两种研究条件;一个是常规食品价格的控制,另一个是对食品和饮料征税的实验条件。结果显示,参与者能够想象在VFC中购买现实生活中的食物,这表明它是评估人们食物选择的一个很好的研究工具。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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