DVispatch: a visual language with distributed rewriting

Kenji Miyamoto, Yasunori Harada
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引用次数: 2

Abstract

Our figure rewriting visual language is extended by a general method so that it rewrites figures distributed on multiple hosts. With this language, network applications or distributed systems can be built simply by drawing figures as a graphical code on a single host. At run time, the code is partitioned according to the number of target hosts and distributed on them. The partitioned code then starts running distributively and asynchronously, so as to simulate, as a whole, the behaviour of the code in the original single host language. Conversely speaking, a programmer can design and test the distributed behaviour of the program by working on the code on a single host. With rewriting rules reflecting the locality of operations, describing distributed systems in such a visual geometrical language makes it easy to grasp the topological structure of their algorithm. Furthermore, geometrical coding of distributed resources enables finer grained control of resources than the conventional models.
一种具有分布式重写功能的可视化语言
我们的图形重写视觉语言通过一种通用的方法进行扩展,使其可以重写分布在多个主机上的图形。使用这种语言,网络应用程序或分布式系统可以通过在单个主机上绘制图形作为图形代码来简单地构建。在运行时,根据目标主机的数量对代码进行分区,并在这些主机上进行分发。然后,分区后的代码开始以分布式和异步方式运行,以便整体上模拟原始单一主机语言中代码的行为。反过来说,程序员可以通过在单个主机上编写代码来设计和测试程序的分布式行为。通过重写反映操作局部性的规则,用这种可视化的几何语言描述分布式系统,可以很容易地掌握其算法的拓扑结构。此外,分布式资源的几何编码能够比传统模型更精细地控制资源。
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