Privacy homomorphisms for e-gambling and mental poker

Jordi Castellà-Roca, Vanesa Daza, J. Domingo-Ferrer, F. Sebé
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引用次数: 7

Abstract

Abstract —With the development of computer networks, situ-ations where a set of players remotely play a game ( e-gaming )have become usual. Often players play for money ( e-gambling ),which requires standards of security similar to those in physicalgambling. Cryptographic tools have been commonly used so farto provide security to e-gambling. Homomorphic encryption isan example of such tools.In this paper we review the mental poker protocols, whereplayers are assumed to remotely play poker. We focus on the keyadvantage of using cryptosystems with homomorphic properties( privacy homomorphisms ) because they offer the possibility ofmanipulating cards in encrypted form. Index Terms —Cryptography, privacy homomorphism, mentalpoker I. I NTRODUCTION The growth of computer networks has allowed many activ-ities that used to require physical presence to become doableover the network. One example is e-gambling. In this paper wefocus on mental poker, i.e. a poker game played among playersthat are not physically together but communicate throughcomputer networks.A mental poker system needs to provide protocols togenerate a deck of cards, shuffle it and confidentially dealthe cards to players. Naive approaches assume the existenceof a trusted third party (TTP), who performs some or all ofthe aforementioned operations [1].Since the assumption on all players trusting this central nodeis not always realistic, research on solutions not requiringa trusted party has become a hot topic [2]–[5]. To ensurethe players a fair play, standards of security similar to thosein physical gambling must be guaranteed. For instance, it isgood for trust generation that all players participate in thecomputation of the shuffled deck of cards. Current proposalsin the literature are based on a paradigm consisting of thefollowing steps:1) The players generate the deck of 52 face-up cards
电子赌博和心理扑克的隐私同态
摘要:随着计算机网络的发展,一组玩家远程玩游戏(电子游戏)的情况已经变得很常见。玩家通常是为了钱而玩(电子赌博),这需要类似于实体赌博的安全标准。到目前为止,加密工具通常用于为电子赌博提供安全性。同态加密就是这种工具的一个例子。在本文中,我们回顾了心理扑克协议,其中玩家被假设远程玩扑克。我们关注使用具有同态属性(隐私同态)的密码系统的关键优势,因为它们提供了以加密形式操纵卡片的可能性。密码学、隐私同态、心理扑克计算机网络的发展使得许多过去需要物理存在的活动在网络上变得可行。电子赌博就是一个例子。在本文中,我们关注的是心理扑克,即一种在玩家之间进行的扑克游戏,玩家不是在一起,而是通过计算机网络进行交流。心理扑克系统需要提供协议来生成一副牌,洗牌并秘密地将牌分发给玩家。朴素方法假设存在可信第三方(TTP),该第三方执行上述部分或全部操作[1]。由于所有参与者都信任这个中心节点的假设并不总是现实的,因此研究不需要信任方的解决方案已经成为一个热门话题[2]-[5]。为了确保玩家公平竞争,必须保证类似于物理赌博的安全标准。例如,所有玩家都参与到洗牌的计算中,这有利于信任的产生。目前文献中的建议是基于以下步骤组成的范式:1)玩家生成52张正面朝上的牌
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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