Pixel-based reverse engineering of graphical interfaces

M. Dixon
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Abstract

My dissertation proposes a vision in which anybody can modify any interface of any application. Realizing this vision is difficult because of the rigidity and fragmentation of current interfaces. Specifically, rigidity makes it difficult or impossible for a designer to modify or customize existing interfaces. Fragmentation results from the fact that people generally use many different applications built with a variety of toolkits. Each is implemented differently, so it is difficult to consistently add new functionality. As a result, researchers are often limited to demonstrating new ideas in small testbeds, and practitioners often find it difficult to adopt and deploy ideas from the literature. In my dissertation, I propose transcending the rigidity and fragmentation of modern interfaces by building upon their single largest commonality: that they ultimately consist of pixels painted to a display. Building from this universal representation, I propose pixel-based interpretation to enable modification of interfaces without their source code and independent of their underlying toolkit implementation.
基于像素的图形界面逆向工程
我的论文提出了一个任何人都可以修改任何应用程序的任何接口的愿景。由于当前接口的刚性和碎片化,实现这一愿景是困难的。具体来说,刚性使得设计人员很难或不可能修改或定制现有的接口。碎片化是由于人们通常使用由各种工具包构建的许多不同的应用程序。它们的实现方式各不相同,因此很难始终如一地添加新功能。因此,研究人员经常被限制在小的测试平台上展示新的想法,而实践者经常发现很难从文献中采纳和部署想法。在我的论文中,我建议通过建立它们最大的共性来超越现代界面的刚性和碎片化:它们最终由绘制到显示器上的像素组成。基于这种通用表示,我提出了基于像素的解释,以便在没有源代码的情况下修改接口,并且独立于其底层工具包实现。
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