GPU Color Constancy

M. Ebner
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引用次数: 1

Abstract

A sensor located inside a digital camera is only able to measure the light that is reflected by an object. The reflected light varies with the spectral power distribution of the illuminant. Hence, images taken with a digital camera may show a strong color cast if an incorrect white balance setting has been chosen. Such a color cast may also be due to an automatic white balance not working correctly. In contrast, colors perceived by a human observer appear to be approximately constant. Algorithms for automatic white balance try to mimic this ability and compute a color-corrected image that appears to have been taken under an illuminant with a uniform power distribution. I show how color-constancy algorithms can be implemented very efficiently on modern graphics processing units.
GPU色彩稳定性
位于数码相机内部的传感器只能测量被物体反射的光。反射光随光源的光谱功率分布而变化。因此,如果选择了不正确的白平衡设置,用数码相机拍摄的图像可能会显示出强烈的偏色。这样的偏色也可能是由于自动白平衡不能正常工作。相比之下,人类观察者所感知到的颜色似乎几乎是恒定的。自动白平衡算法试图模仿这种能力,并计算出在均匀功率分布的光源下拍摄的色彩校正图像。我展示了颜色恒定算法如何在现代图形处理单元上非常有效地实现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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