Gamification design frameworks: a systematic mapping study

Omar Azouz, Youssef Lefdaoui
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引用次数: 15

Abstract

The purpose of this article is to present a systematic mapping study conducted to discover the current state of the art of the Gamification Design Framework. This study explores more than 992 documents from several digital libraries, that were published from 2009 until the end of 2017. Only 58 candidate documents were selected for a critical comparative analysis based on key patterns specified in this work. The analysis of a multiple and diverse Framework has led to some quality aspects that can be used for the new Gamification Design Framework proposals.
游戏化设计框架:系统地图研究
本文的目的是呈现一种系统的地图研究,以发现游戏化设计框架的艺术现状。本研究探讨了来自几个数字图书馆的992多份文件,这些文件从2009年到2017年底出版。根据本文中指定的关键模式,只选择了58个候选文档进行关键的比较分析。通过对多种多样框架的分析,我们得出了一些可以用于新游戏化设计框架建议的质量方面的结论。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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