Interactive visualization of complex plant ecosystems

O. Deussen, Carsten Colditz, M. Stamminger, G. Drettakis
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引用次数: 189

Abstract

We present a method for interactive rendering of large outdoor scenes. Complex polygonal plant models and whole plant populations are represented by relatively small sets of point and line primitives. This enables us to show landscapes faithfully using only a limited percentage of primitives. In addition, a hierarchical data structure allows us to smoothly reduce the geometrical representation to any desired number of primitives. The scene is hierarchically divided into local portions of geometry to achieve large reduction factors for distant regions. Additionally, the data reduction is adapted to the visual importance of geometric objects. This allows us to maintain the visual fidelity of the representation while reducing most of the geometry drastically. With our system, we are able to interactively render very complex landscapes with good visual quality.
复杂植物生态系统的交互式可视化
提出了一种大型户外场景的交互式渲染方法。复杂的多边形植物模型和整个植物种群由相对较小的点和线基元集合表示。这使我们能够仅使用有限比例的原语忠实地显示景观。此外,分层数据结构允许我们平滑地将几何表示减少到任意数量的原语。场景被分层划分为几何图形的局部部分,以实现远距离区域的大还原因子。此外,数据简化适应几何对象的视觉重要性。这使我们能够在大幅减少大部分几何图形的同时保持视觉逼真度。通过我们的系统,我们能够交互式地渲染非常复杂的景观,并具有良好的视觉质量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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