{"title":"Contact Surface Graph: A Data Structure for Efficiently Finding Contact-Rich Poses of Virtual Characters","authors":"Changgu Kang, Sung-Hee Lee","doi":"10.1109/ISUVR.2013.11","DOIUrl":null,"url":null,"abstract":"Rapidly advancing 3D scanning technologies are enabling ready creation of augmented reality (AR) space from an arbitrary physical space. However, it remains a challenging task for an autonomous virtual character to create natural motion in the AR space purely based on the geometric information acquired by 3D scanners. Aiming to create contact-rich poses for virtual characters adaptive to the arbitrary shapes of objects, we present a graph-based data structure, Contact Surface (CS) Graph, that structuralizes the point cloud data and pre-computes important geometric information of objects with respect to generating virtual character's poses. The CS graph supports building contact poses by matching a node representing an object's contact surface to a virtual character's body segment in real time. Tests for constructing CS graphs have been performed for a set of indoor objects including chairs and tables.","PeriodicalId":299563,"journal":{"name":"2013 International Symposium on Ubiquitous Virtual Reality","volume":"24 3 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-07-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2013 International Symposium on Ubiquitous Virtual Reality","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISUVR.2013.11","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Rapidly advancing 3D scanning technologies are enabling ready creation of augmented reality (AR) space from an arbitrary physical space. However, it remains a challenging task for an autonomous virtual character to create natural motion in the AR space purely based on the geometric information acquired by 3D scanners. Aiming to create contact-rich poses for virtual characters adaptive to the arbitrary shapes of objects, we present a graph-based data structure, Contact Surface (CS) Graph, that structuralizes the point cloud data and pre-computes important geometric information of objects with respect to generating virtual character's poses. The CS graph supports building contact poses by matching a node representing an object's contact surface to a virtual character's body segment in real time. Tests for constructing CS graphs have been performed for a set of indoor objects including chairs and tables.