Acquisition, processing and coding of 3D holoscopic content for immersive video systems

A. Aggoun, O. Fatah, Juan C. J. Fernandez, Caroline Conti, P. Nunes, Luís Ducla Soares
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引用次数: 12

Abstract

In the continuous effort to develop new multimedia content formats able to support more immersive and close to reality user experiences, 3D holoscopic imaging became lately an appealing technology, allowing a more natural and immersive 3D sensation with continuous full motion parallax, opening also new post-processing degrees of freedom, such as refocusing or viewing angle adjustments after content acquisition. In this context, this paper presents some novel achievements in 3D holoscopic content acquisition and processing. An improved coding solution for 3D holoscopic video based on the High Efficiency Video Coding (HEVC) standard and the recently proposed self-similarity compensated prediction concept is also presented that substantially improves the coding performance of HEVC for this type of content for both Intra- and Inter-coding.
用于沉浸式视频系统的3D全息内容的获取、处理和编码
在不断努力开发能够支持更身临其境和更接近现实的用户体验的新多媒体内容格式的过程中,3D全息成像最近成为一种吸引人的技术,允许更自然和身临其境的3D感觉,具有连续的全动态视差,也开放了新的后处理自由度,例如在内容获取后重新对焦或视角调整。在此背景下,本文介绍了三维全息内容获取和处理方面的一些新成果。基于高效视频编码(High Efficiency video coding, HEVC)标准和最近提出的自相似补偿预测概念,提出了一种改进的3D全息视频编码方案,从内部编码和内部编码两方面大大提高了HEVC对此类内容的编码性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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