Rapid modelling of interactive geological illustrations with faults and compaction

Mattia Natali, J. Parulek, Daniel Patel
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引用次数: 8

Abstract

In this paper, we propose new methods for building geological illustrations and animations. We focus on allowing geologists to create their subsurface models by means of sketches, to quickly communicate concepts and ideas rather than detailed information. The result of our sketch-based modelling approach is a layer-cake volume representing geological phenomena, where each layer is rock material which has accumulated due to a user-defined depositional event. Internal geological structures can be inspected by different visualization techniques that we employ. Faulting and compaction of rock layers are important processes in geology. They can be modelled and visualized with our technique. Our representation supports non-planar faults that a user may define by means of sketches. Real-time illustrative animations are achieved by our GPU accelerated approach.
具有断层和压实作用的交互式地质插图的快速建模
在本文中,我们提出了新的方法来建立地质插图和动画。我们专注于允许地质学家通过草图创建他们的地下模型,快速交流概念和想法,而不是详细的信息。我们基于草图的建模方法的结果是一个代表地质现象的层饼体积,其中每一层都是由于用户定义的沉积事件而积累的岩石材料。内部地质结构可以通过不同的可视化技术来检测。岩层的断裂和压实作用是重要的地质过程。它们可以用我们的技术建模和可视化。我们的表示支持用户可以通过草图定义的非平面故障。我们的GPU加速方法实现了实时的说明性动画。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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