High-quality parallel depth-of-field using line samples

Stanley Tzeng, Anjul Patney, A. Davidson, Mohamed S. Ebeida, S. Mitchell, John Douglas Owens
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引用次数: 19

Abstract

We present a parallel method for rendering high-quality depth-of-field effects using continuous-domain line samples, and demonstrate its high performance on commodity GPUs. Our method runs at interactive rates and has very low noise. Our exploration of the problem carefully considers implementation alternatives, and transforms an originally unbounded storage requirement to a small fixed requirement using heuristics to maintain quality. We also propose a novel blur-dependent level-of-detail scheme that helps accelerate rendering without undesirable artifacts. Our method consistently runs 4 to 5x faster than an equivalent point sampler with better image quality. Our method draws parallels to related work in rendering multi-fragment effects.
使用线样的高质量平行景深
我们提出了一种使用连续域线样本绘制高质量景深效果的并行方法,并在商用gpu上展示了其高性能。我们的方法以交互速率运行,并且具有非常低的噪声。我们对这个问题的探索仔细地考虑了可选的实现方案,并使用启发式方法将最初的无界存储需求转换为较小的固定需求,以保持质量。我们还提出了一种新的依赖于模糊的细节级方案,该方案有助于加速渲染,而不会产生不良的工件。我们的方法始终比具有更好图像质量的等效点采样器快4到5倍。我们的方法与渲染多片段效果的相关工作相似。
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